Guild Wars 2 is launching on August 28. That’s two months from today.
It’s been quite a journey. I started working at ArenaNet in 2008, a year after we’d announced development on Guild Wars 2 in 2007. This is unusual, as most companies never announce that they’re working on a new game until it’s ready to show off. However, given the fact that we would no longer be working on the orginal Guild Wars and would be shifting development to Guild Wars 2, we owed it to the fans to let them know why we were “going dark” for a few years. In 2010, we unveiled the Guild Wars 2 design manifesto. Since then, we’ve been releasing loads of information and showing off the game regularly through interviews, videos, convention appearances, and blog posts. I’ve been privileged to work at a company that has been this open during a game’s development and the fans have been with us through this whole process. We’re almost there.
I think this is going to be the shortest and longest two months I’ve ever experienced, and I can’t wait.