PAX 2010 was a hugely successful show for us. I couldn’t relax until it was over because of the weight of my numerous responsibilities as producer and project manager of the show for my company. Having more than a decade of convention and trade show production experience again came in useful for on-the-ground coordination and crisis management. Our community party at the Hard Rock Café went very well, and everyone enjoyed themselves. I had a fantastic team of people who pitched in to make our appearance at the convention as successful as it was—from all the developers in the studio supporting our game demo, to the devs on the show floor talking to fans, to our event manager who works at our publishing company. I’m very pleased that it went well, and relieved that it’s all over.