I’m a member of the International Game Developers Association (IGDA) and I signed up to be a mentor through IGDA’s Diversity Special Interest Group. Not many people have taken me up on the offer, but I’m not sure that many people know of that resource in the first place. I think that people who belong to marginalized groups should support each other in the games industry, but oftentimes, it’s hard to know who you can turn to.
Yesterday, I wrote on my games blog about the #1ReasonWhy Twitter conversation that took place last week. The conversation raised visibility around the difficulties that women in the games industry face, and it also highlighted the need for support systems for women in the industry.
The #1ReasonMentors hashtag emerged from that discussion. Women in the games industry used #1ReasonMentors indicate their willingness to be a mentor to women who want to work in the games industry. There’s a list on Storify collecting the tweets of those who volunteered to mentor. I joined in and volunteered to help out as well.
I’m happy that several people have already reached out to me, and I hope I can help them or at least point them towards other resources that I may know of. If you’re a woman who’s interested in community management and/or is looking for some support or advice from someone who works in the industry, you can contact me through the following methods:
We released Guild Wars 2 today to retail stores. Yes, the game is live! Even before the game was available on stores, pre-purchasers bought over 1 million copies, paying the entire amount for the game before the release date today. In another milestone, during the three-day early access period the game reached over 400 000 simultaneous players online. There’s been some nice news coverage, both in the gaming press and in the mainstream media. I’m proud and honored to be a part of this team and humbled by this amazing response from gamers and media alike. These are exciting times.
Guild Wars 2 is launching on August 28. That’s two months from today.
It’s been quite a journey. I started working at ArenaNet in 2008, a year after we’d announced development on Guild Wars 2 in 2007. This is unusual, as most companies never announce that they’re working on a new game until it’s ready to show off. However, given the fact that we would no longer be working on the orginal Guild Wars and would be shifting development to Guild Wars 2, we owed it to the fans to let them know why we were “going dark” for a few years. In 2010, we unveiled the Guild Wars 2 design manifesto. Since then, we’ve been releasing loads of information and showing off the game regularly through interviews, videos, convention appearances, and blog posts. I’ve been privileged to work at a company that has been this open during a game’s development and the fans have been with us through this whole process. We’re almost there.
I think this is going to be the shortest and longest two months I’ve ever experienced, and I can’t wait.